# Microsoft Developer Studio Project File - Name="CustomRenderer" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=CustomRenderer - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "CustomRenderer.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "CustomRenderer.mak" CFG="CustomRenderer - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "CustomRenderer - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "CustomRenderer - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "CustomRenderer - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFX_NO_DEBUG_CRT" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 /force /out:"./CustomRenderer.exe" !ELSEIF "$(CFG)" == "CustomRenderer - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFX_NO_DEBUG_CRT" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /force /pdbtype:sept !ENDIF # Begin Target # Name "CustomRenderer - Win32 Release" # Name "CustomRenderer - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\src\agg_bezier_arc.cpp # SUBTRACT CPP /YX # End Source File # Begin Source File SOURCE=..\..\..\src\agg_gsv_text.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\agg_path_storage.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\agg_rasterizer_scanline_aa.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\ctrl\agg_slider_ctrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\agg_trans_affine.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\agg_vcgen_stroke.cpp # End Source File # Begin Source File SOURCE=.\CustomRenderer.cpp # End Source File # Begin Source File SOURCE=.\CustomRenderer.rc # End Source File # Begin Source File SOURCE=.\CustomRendererDoc.cpp # End Source File # Begin Source File SOURCE=.\CustomRendererView.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=..\..\parse_lion.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\CustomRenderer.h # End Source File # Begin Source File SOURCE=.\CustomRendererDoc.h # End Source File # Begin Source File SOURCE=.\CustomRendererView.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\CustomRenderer.ico # End Source File # Begin Source File SOURCE=.\res\CustomRenderer.rc2 # End Source File # Begin Source File SOURCE=.\res\CustomRendererDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project