INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/gpc -I$(top_srcdir)/font_freetype `freetype-config --cflags` bin_PROGRAMS = agg_aa_demo agg_aa_test agg_alpha_gradient agg_alpha_mask agg_alpha_mask2 \ agg_alpha_mask3 agg_bspline agg_circles agg_component_rendering agg_conv_contour \ agg_conv_dash_marker agg_conv_stroke agg_distortions agg_freetype_test \ agg_gamma_correction agg_gamma_ctrl agg_gouraud agg_gpc_test agg_gradients \ agg_graph_test agg_idea agg_image1 agg_image_alpha agg_image_filters \ agg_image_fltr_graph agg_image_perspective agg_image_transforms \ agg_line_patterns agg_lion agg_lion_lens agg_lion_outline agg_mol_view \ agg_multi_clip agg_pattern_fill agg_pattern_perspective agg_perspective \ agg_polymorphic_renderer agg_raster_text agg_rasterizers agg_rasterizers2 \ agg_rounded_rect agg_scanline_boolean agg_scanline_boolean2 \ agg_simple_blur agg_trans_curve1_ft agg_trans_curve2_ft agg_trans_polar # where compiled libraries sit LIBAGG = $(top_builddir)/src/libagg.la LIBAGG_PLATFORM = $(top_builddir)/src/platform/$(AGG_PLATFORM)/libaggplatform$(AGG_PLATFORM).la LIBAGG_FT = $(top_builddir)/font_freetype/libaggfontfreetype.la # libriaries to link examples with # NOTE: the order is important! LIBAGG_LIBS = $(LIBAGG_FT) $(LIBAGG_PLATFORM) $(LIBAGG) agg_aa_demo_SOURCES = aa_demo.cpp agg_aa_demo_LDADD = $(LIBAGG_LIBS) agg_aa_test_SOURCES = aa_test.cpp agg_aa_test_LDADD = $(LIBAGG_LIBS) agg_alpha_gradient_SOURCES = alpha_gradient.cpp agg_alpha_gradient_LDADD = $(LIBAGG_LIBS) agg_alpha_mask_SOURCES = alpha_mask.cpp parse_lion.cpp agg_alpha_mask_LDADD = $(LIBAGG_LIBS) agg_alpha_mask2_SOURCES = alpha_mask2.cpp parse_lion.cpp agg_alpha_mask2_LDADD = $(LIBAGG_LIBS) agg_alpha_mask3_SOURCES = alpha_mask3.cpp make_gb_poly.cpp make_arrows.cpp agg_alpha_mask3_LDADD = $(LIBAGG_LIBS) agg_bspline_SOURCES = bspline.cpp interactive_polygon.cpp agg_bspline_LDADD = $(LIBAGG_LIBS) agg_circles_SOURCES = circles.cpp agg_circles_LDADD = $(LIBAGG_LIBS) agg_component_rendering_SOURCES = component_rendering.cpp agg_component_rendering_LDADD = $(LIBAGG_LIBS) agg_conv_contour_SOURCES = conv_contour.cpp agg_conv_contour_LDADD = $(LIBAGG_LIBS) agg_conv_dash_marker_SOURCES = conv_dash_marker.cpp agg_conv_dash_marker_LDADD = $(LIBAGG_LIBS) agg_conv_stroke_SOURCES = conv_stroke.cpp agg_conv_stroke_LDADD = $(LIBAGG_LIBS) agg_distortions_SOURCES = distortions.cpp agg_distortions_LDADD = $(LIBAGG_LIBS) agg_freetype_test_SOURCES = freetype_test.cpp agg_freetype_test_LDADD = $(LIBAGG_LIBS) agg_gamma_correction_SOURCES = gamma_correction.cpp agg_gamma_correction_LDADD = $(LIBAGG_LIBS) agg_gamma_ctrl_SOURCES = gamma_ctrl.cpp agg_gamma_ctrl_LDADD = $(LIBAGG_LIBS) agg_gouraud_SOURCES = gouraud.cpp agg_gouraud_LDADD = $(LIBAGG_LIBS) agg_gpc_test_SOURCES = gpc_test.cpp make_gb_poly.cpp make_arrows.cpp agg_gpc_test_LDADD = $(LIBAGG_LIBS) agg_gradients_SOURCES = gradients.cpp agg_gradients_LDADD = $(LIBAGG_LIBS) agg_graph_test_SOURCES = graph_test.cpp agg_graph_test_LDADD = $(LIBAGG_LIBS) agg_idea_SOURCES = idea.cpp agg_idea_LDADD = $(LIBAGG_LIBS) agg_image1_SOURCES = image1.cpp agg_image1_LDADD = $(LIBAGG_LIBS) agg_image_alpha_SOURCES = image_alpha.cpp agg_image_alpha_LDADD = $(LIBAGG_LIBS) agg_image_filters_SOURCES = image_filters.cpp agg_image_filters_LDADD = $(LIBAGG_LIBS) agg_image_fltr_graph_SOURCES = image_fltr_graph.cpp agg_image_fltr_graph_LDADD = $(LIBAGG_LIBS) agg_image_perspective_SOURCES = image_perspective.cpp interactive_polygon.cpp agg_image_perspective_LDADD = $(LIBAGG_LIBS) agg_image_transforms_SOURCES = image_transforms.cpp parse_lion.cpp agg_image_transforms_LDADD = $(LIBAGG_LIBS) agg_line_patterns_SOURCES = line_patterns.cpp agg_line_patterns_LDADD = $(LIBAGG_LIBS) agg_lion_SOURCES = lion.cpp parse_lion.cpp agg_lion_LDADD = $(LIBAGG_LIBS) agg_lion_lens_SOURCES = lion_lens.cpp parse_lion.cpp agg_lion_lens_LDADD = $(LIBAGG_LIBS) agg_lion_outline_SOURCES = lion_outline.cpp parse_lion.cpp agg_lion_outline_LDADD = $(LIBAGG_LIBS) agg_mol_view_SOURCES = mol_view.cpp agg_mol_view_LDADD = $(LIBAGG_LIBS) agg_multi_clip_SOURCES = multi_clip.cpp parse_lion.cpp agg_multi_clip_LDADD = $(LIBAGG_LIBS) agg_pattern_fill_SOURCES = pattern_fill.cpp agg_pattern_fill_LDADD = $(LIBAGG_LIBS) agg_pattern_perspective_SOURCES = pattern_perspective.cpp interactive_polygon.cpp agg_pattern_perspective_LDADD = $(LIBAGG_LIBS) agg_perspective_SOURCES = perspective.cpp parse_lion.cpp interactive_polygon.cpp agg_perspective_LDADD = $(LIBAGG_LIBS) agg_polymorphic_renderer_SOURCES = polymorphic_renderer.cpp agg_polymorphic_renderer_LDADD = $(LIBAGG_LIBS) agg_raster_text_SOURCES = raster_text.cpp agg_raster_text_LDADD = $(LIBAGG_LIBS) agg_rasterizers_SOURCES = rasterizers.cpp agg_rasterizers_LDADD = $(LIBAGG_LIBS) agg_rasterizers2_SOURCES = rasterizers2.cpp agg_rasterizers2_LDADD = $(LIBAGG_LIBS) agg_rounded_rect_SOURCES = rounded_rect.cpp agg_rounded_rect_LDADD = $(LIBAGG_LIBS) agg_scanline_boolean_SOURCES = scanline_boolean.cpp interactive_polygon.cpp agg_scanline_boolean_LDADD = $(LIBAGG_LIBS) agg_scanline_boolean2_SOURCES = scanline_boolean2.cpp make_gb_poly.cpp make_arrows.cpp agg_scanline_boolean2_LDADD = $(LIBAGG_LIBS) agg_simple_blur_SOURCES = simple_blur.cpp parse_lion.cpp agg_simple_blur_LDADD = $(LIBAGG_LIBS) agg_trans_polar_SOURCES = trans_polar.cpp agg_trans_polar_LDADD = $(LIBAGG_LIBS) agg_trans_curve1_ft_SOURCES = trans_curve1_ft.cpp interactive_polygon.cpp agg_trans_curve1_ft_LDADD = $(LIBAGG_LIBS) agg_trans_curve2_ft_SOURCES = trans_curve2_ft.cpp interactive_polygon.cpp agg_trans_curve2_ft_LDADD = $(LIBAGG_LIBS)